Static Discharge

Overview

 * Adds a lightning bounce to your shots, that deals 50% of total weapon damage done to the primary target, to another close enemy, if there is such (by default, to the one, closest to the enemy hit).
 * 0.25 seconds cooldown.
 * Unlocked at rank 4.

Notes & tactics

 * A generally good perk, suitable for all characters.
 * Clearly, the perk is good vs crowds of lumes, close to each other, although it loses impact vs single enemies or ones that are distant from each other.
 * The low cooldown makes it suitable for many weapons with fire rate up to 4 shots per second, e.g. it can be good when using Plasma rifle's primary fire, Voltaic Hand Cannon or Battle rifle with Tactical juxtaposition, since then it would apply on each shot as long as there are other enemies, close to the lume hit.
 * It applies perk-related debuffs, e.g. Synergy, Exposure rounds and Slowing rounds would trigger on the secondary damaged lumes as well.
 * The perk doesn't trigger damage-over-time (DoT) extra-effects on the second enemy, e.g. it won't trigger Sweet's burning, SMG's poison, Gatling Laser's DoT or Circle Saw's bleeding DoT on the second lume.
 * The damage, dealt by this perk might be reduced or negated if the secondary target has armor.
 * This perk finds use mainly in the Campaign & Easy modes, since in Survival alone by itself it tends to lose impact over time, due to the increasing health of the enemies and then to find better long-time application it might need some specific survival-oriented perks such as Synergy or Exposure rounds.