Towers

General notes

 * There are 20 towers - 15 damage & 5 support ones.
 * Three of them are Dispensers - for Slow fields, AR & Rupture mines, while the rest fires (or acts) automatically.
 * New towers are unlocked at certain player ranks (listed below).
 * New tower slots are unlocked at player ranks 3, 5, and 9, giving a maximum total of 4 tower slots.
 * Players can specify the enemy priorities of 13 of the towers via the targeting system (the ones without such option are the ACP, Scatter lasers, Dispensers, Amp & Range spire).

Damage Towers
* The raw Damage per second (attack speed x damage) & DPS per resource above take into account just a few things, but ignore many factors, that also have important impact, like:


 * the range impact (more range generally means more damage).
 * Along with the displayed value, it can be seen if the player targets the tower(s) out-of-wave and looks at the map/minimap or at the spherical range that shows on the field - it shows its radius of action;
 * the enemy vulnerability, including the partial invulnerability of the Hoverers, Bobble heads & Fiskeplaske and the fact that some armoured enemies like Armoured heavies & Super heavies & Screamer matriarchs will reduce/negate the DPS (except the DPS of the Drones).
 * the towers, that use projectiles, meet random obstructions like walls, rocks, other towers, etc, even sometimes bases - these all are technically also related to the range, since anything that blocks a tower's sight can serve as a range decrease and therefore lower damage dealt. The ACP is a non-projectile tower and is clearly an exception of this since it acts all the time it has a ground lume in range, but if its reach goes into areas, where no enemies pass by, the range utility also is partially/fully reduced. Talking in general, the projectile-using towers are the Scatter lasers & the towers with targeting system.
 * the inabilities of the ACP & Orbital strike relay to target & damage air enemies and the Anti-air to target ground ones.