Fighting Explorer Conscripts

Overview

 * The fighting Explorer conscripts will aid the player vs the lumes in 9 of the game maps:
 * Introduction (11x)
 * Park (2x)
 * Bio lab (6x)
 * The gate (25x)
 * Cliff lodge (4x)
 * Outpost (8x)
 * Train station (14x)
 * Laser bridge (18x)
 * Power relay (6x)
 * They have 50 health, don't regenerate and don't respawn if they faint.
 * Their damage is 225 per shot. They occasionally can hit weak spots, even such on Bobble heads, Armoured heavies and Fiskeplaske.
 * Fiskeplaske is the only aggressive lume, that will ignore the Conscripts, never targetting them, but they will be killed or damaged if his exploding particles hit close.

Notes, tips & strategies

 * They can find some use mainly as baits for enemies, although they will also deal some minor damage. Often they cannot be protected, due to their bad positioning, so they will fall victims of the lumes.
 * There are some scenarios, where they can be problematic.
 * One is the fact that they can be targeted by a Super heavy. This is valid for the maps Outpost & Train station. This is one reason why it is good to try to place the towers & bases a bit further from them, since parts of the maze are likely to get destroyed if the boss has sight on the Conscripts. Having, however, a weapon with explosive knockback, can be utilized to try to move them via hitting them (they don't take damage). Some of the weapons with such are the Battle rifle, Rex, Grenade launcher and the Assault rifle with its secondary fire.
 * Another tricky thing is when there are Hoverers, although then the player can just try to keep some distance when a Conscript provokes their attacks.