Jumper

Description

 * As part of the Ruins of Brightholme DLC, Jumper first appear in Shortcut. It's a tricky foe that ignores players and actively leap over tower bases on their way towards the core. Fortunately, they don't jump straight to the core when on higher terrain, such as on the Shortcut map.
 * Jumpers tend to spawn in large groups, or in medium-sized groups when accompanying other enemies.

Gameplay Notes

 * Without a perfect obstruction, Jumpers can swiftly bypass the densest part of your defense, so it's crucial to ensure that no jumpers can draw a shortcut inside your killbox.
 * A Jumper's weakspot is fairly small and located on their front, similar to a Runner's.
 * Although running into a Jumper will not cause any damage, it can severly knock a player around and throw off their aim, or worse, into aggressive lumes or even off safe terrain.
 * Jumpers will only jump over walls that are one block thick. Walls in crucial places can be made two blocks wide to prevent Jumpers from leaping over.
 * Jumpers can detonate the mines that are placed on the bases they leap over.

Strategy

 * Player can strategically place towers to discourage them from jumping over bases. Even shorter towers, like AR-Mine Dispensers, can block their jump.
 * Because they prefer to jump rather than walk, it can be difficult for players to hit them with much accuracy. Attacking with explosive weapons, REX or Battle Rifle for example, is one effective strategy at overcoming this.
 * Another possible strategy is to employ slowing effects, such as by setting-up a Kairos tower or by placing Slow Fields, as these can even slow them mid-air, thus making them easier targets. (Slowing Rounds can also work, but it requires you to actually hit them in the first place.)
 * Lightning towers can do decent job vs the jumpers, also reducing the needs of dual-base walls.