The Depths

General Strategies

 * You will be doing most of the damage yourself, since the Towers often do not have the right range / orientation to be effective.
 * You will want to boost your weakspot damage, since the only place to attack Hoverer and Bobble Head lumes is the weakspot. That means using perks such as Marksman and weapons such as Plasma Rifle.
 * At the start of each round, stand near the enemy spawn, since you want to shoot Hoverer lumes behind as they float past you. It doesn't help to sit near your core.

Skye Autumn #1 (Level 40)
5 Feats and Strength

Character

Skye Autumn for stacking damage bonus with the Drone Launcher.

Technically, SiMo also makes a great choice, because you can easily take advantage of the stacking weakspot damage bonus with consecutive hits.

Weapons


 * 1) Drone Launcher: Not only is it super effective against heavily/infinitely armored enemies such as Hoverer, Bobble Head, Armoured Heavy, Super Heavy, and Hoverer Queen, it automatically seeks your targets!
 * 2) Plasma Rifle: For getting rid of Hoverer and Bobble Head lumes, which your Towers do little to no damage. Since you're hitting weakspots anyway, you will benefit from the bonus damage to weakspots by using a Plasma Rifle.


 * You could alternatively use a Sniper Rifle, but I find there is less recoil with the Plasma Rifle, and the bonus weakspot damage is excellent.

Towers


 * 1) Focus: Combine it with the Range Spire in that 2x3 area near your Core.
 * 2) Range Spire: Once you upgrade this to Level 3, the Focus Towers have immense reach.
 * 3) Violator: Very good range. You can build one near the center of the map to maximize coverage area. You'll need to adjust its targeting for each wave (For example, when the Hoverer Queen spawns, you want to set it to LEAST HEALTH so it doesn't waste its shot dealing 0 damage to the shielding front).


 * Avoid the Anti-Air. Even though 3 waves have Spitfly enemies, they are not many, and your other towers can take them out, if not your Drones.

Perks


 * 1) Tactical Juxtaposition: Makes your Drone Launcher much more effective.
 * 2) Marksman: Boost your weakspot damage against everything, especially useful against Bobble Head and Hoverer.
 * 3) Reinforcements: To be honest, not especially useful. BUT! Very handy against Snorkers who kamikaze against your Explorers, and for distracting Walkers to buy you extra time.


 * Alternatively, you can swap out Reinforcements and replace it with a Core Protection perk, such as Unstable Core or Resilient Core.

Wave 1
Starting Resources
 * 300 Resources
 * 3 Tower Bases

Enemies


 * 5 x Bobble Head

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 2
Enemies


 * 4 x Bobble Head
 * 3 x Soaker

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 3
Enemies


 * 3 x Hoverer
 * 20 x Snorker
 * 1 x Armoured Heavy
 * 3 x Spitfly

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 4
Enemies


 * 8 x Hoverer
 * 5 x Rhino

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 5
Enemies


 * 6 x Rhino
 * 2 x Soaker
 * 3 x Hoverer
 * 1 x Armoured Heavy
 * 6 x Snorker

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 6
Enemies


 * 20 x Walker
 * 5 x Bobble Head

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 7
Enemies


 * 4 x Spitfly
 * 5 x Bobble Head
 * 4 x Screamer Matriarch

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 8
Enemies


 * 4 x Spitfly
 * 16 x Snorker

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 9
Enemies


 * 1 x Armoured Heavy
 * 4 x Rhino
 * 3 x Screamer Matriarch
 * 1 x Hoverer Queen

Reward
 * 250 Resources
 * 2 Tower Bases

Wave 10
Enemies


 * 6 x Bobble Head
 * 1 x Super Heavy
 * 15 x Runner