Reinforcements

Overview

 * Spawns a shielded explorer when you kill a ground enemy.
 * Maximum 5 explorers.
 * 2 second cooldown.
 * Unlocked at Rank 33 for players, who have The Pursuit DLC.
 * They are pretty much same as the ones from the Best Friends Forever perk
 * Shielded Explorers have 225 Health and can withstand the leaping assault of a Walker Warrior.
 * They will not attack any lumes, and enemies that go directly to the core (like Runners, Soakers & Brood mothers) will ignore them.

Notes & tactics

 * The main purpose of the explorers is to hold aggressive lumes, thus delaying them and helping players & towers in damaging and killing the lumes.
 * There are a few scenarios, when the shielded explorers might be actually unwanted around. These are similar to the situations with Roboticist, G-2 Companion and Best friends forever.
 * Care should be taken using this perk in maps with the Super Heavy as the Shielded Explorers may provoke the boss to fire its beam, potentially destroying important towers and the maze in the process.
 * Hoverer queens might get triggered to produce an attack due to nearby explorers, and this might be close enough to towers to stun them temporarily with their attacks.
 * The Walker Patriarch might be provoked to produce a large punch in a zone, where this is unwanted.
 * Hoverers are mostly tricky and then the player usually just should be wary of a potential knockback, that can be riskier in maps, where it is easy to fall/get drowned.
 * The perk tends to shine more in Single Player mode than in coop, since in multiplayer enemies will also be killed by the partners, the chances of this being bigger if players are more. Additionally, the bigger health of enemies in coop makes for an increased likelihood of towers killing the lumes instead of the perk holder.
 * This perk finds use mainly in the Campaign & Easy modes, since in Survival it becomes too difficult to last-hit enemies later on - their increasing health is the reason for the towers being the main actors later on.