Introduction

Overview

 * Introduction is the very first map in Sanctum 2 and the first map of Facility.
 * This map can be played only in single player mode.
 * The map can be played only in the Campaign mode, solo. It cannot be played with feats - for this particular map all enabled will be reset and it 'll be played as a Campaign-mode game, regardless of what mode's been chosen before start.
 * There are no time limits, like in 3 other maps - The Depths, The Labyrinth & The End
 * If one plays the game publicly, it 'll appear as "Game lobby" in the open games' list and players can join it like if the player 's created an usual public lobby.
 * This map can be played only with Skye, with the Assault rifle & Voltaic hand cannon, with the Cannon tower in possess.
 * The map has 3 Lightnings.
 * This map has 11 fighting Explorer conscripts, that will aid vs the lumes.
 * The resources given are 160 after wave 1 and 225 after waves 2 & 3, for a total of 610.
 * The bases given are 17 on the field and 3 after each wave, for a total of 26.

Wave 1

 * Walker (as the very first enemy) - encountered a bit after the Assault rifle is obtained
 * Walker warrior (the second enemy) - he appears after the door of the spawn point gets broken. He has 50% of his base health, thus making him the only one that has 7500 health without the Easy mode being enabled.

Wave 2

 * 15 Walker pups
 * 2 Walkers

Wave 3

 * 20 Walker pups
 * 3 Walkers

Wave 4

 * 10 Runners
 * 6 Walkers

Trivia
The map has some Easter eggs (link in Youtube: [1 ])

Notes & tactics

 * Sanctum 2 works by using tower bases to build towers with resources to destroy lumes. Lumes are the enemies in the game that spawn in each wave giving you time between waves to construct what is generally called the maze.
 * The maze is the path you force the lumes to take and usually you want this to be as long as possible with lots of turns to get the most value out of towers.
 * Apart of this map, you also can choose a character, weapons, towers and perks before you start any of the next maps.
 * Once lumes begin to attack the core they will generally no longer attempt to attack players. However, while being tricky, if using weapons with pushing effect, such as the secondary fire of the Assault rifle, this can produce enough knockback to some of the aggressive lumes and this to result in them starting to attack the player instead after some distance is gained by the knockback.
 * The core is the structure that you are defending. It is a giant blue ball and your job is to prevent the lumes from destroying it, which is how you win in Sanctum 2.
 * Make sure to create a maze and force the lumes to go into your towers and the towers provided by the level (although you can sell these and use the resources & space for Cannons in this particular map)