Power Relay

Overview

 * There are time limits before waves 3 & 6, one minute each
 * The map starts with 500 resources for the player(s). After each wave the resource reward is 350.
 * The bases given are:
 * 20 at the start & after wave 1
 * 15 after waves 2 & 3
 * 10 after waves 4 & 5
 * 5 after waves 6 to 8, for a total of 105 (no bases are given after wave 9)
 * This is one of the four maps in the game, that have two cores to defend, the other ones being Cliff lodge, Abandoned lab & The labyrinth
 * In Power relay there are 6 fighting Explorer conscripts, that will aid the player vs the lumes
 * There are 7 traps, where passing lumes will take high damage if the trap is ready (recharged) - 3 on the ground and 4 on the mini-fortifications.
 * The map has 5 mines - two level 1 AR mines & 3 orange mines (links in Youtube & Steam: [1 ], [2 ]). The orange mines are technically level 2 AR mines (9500 damage per mine)

Notes & tactics

 * Out of all maps with Jumpers, here they tend to make the most possible trouble. While putting towers on bases can also stop them, creating dual-base walls in parts of the maze is highly recommended, especially on high difficulties.
 * It is good to utilize the traps via building the maze in a way, that forces enemies to pass through them.
 * The ACP and the Lightnings are good towers for this map.

Video playthroughs with links, towers, modes & results

 * [link ] - with ACP, Drone tower, Range spire & Slow fields; 5 Feats of strength; undamaged cores
 * [link ] - with ACP, 2 Lightnings, Range spire & Amp; 5 Feats of strength; undamaged cores
 * [link ] - with 11 Lightnings; 5 Feats of strength; undamaged cores
 * [link ] - with 4 ACPs, Amp & Kairos; 5 Feats of strength; undamaged cores