Radar

Overview
Radar is the third map of the Arc Islands before the Last Stand. It's a revised version of a map in the prequel, featuring three enemy spawnpoints, two for ground ones and one specified for airborne ones.

Four Simo Units can be found at the four corners of the map, and there is a Rolfinator at northen east.

General Strategies

 * There are eight short passageways at four orthogonal directions. To build a reliable labyrinth to extend the enemy route as far as possible, a general idea is to let them pass as many of these passageways as possible.
 * The first wave is the trickiest, since the Mutators can boost the Walker Warriors up to a preposterous level where they couldn't be taken down before the core, in less than a minute. Other than that, all of the rest waves aren't difficult at all considering the abundant tower bases and resources provided.

Weapons


 * 1) Drone Launcher
 * With Drone Launcher as the main weapon, you can safely deal sufficient damage without having to run around the map, since it's an obvious danger falling from the cliff in this map.
 * 1) Any Anti-Air Weapon
 * While Drone Launcher is all you need for ground enemies, you may need an effective weapon against some Spore Pods that might overwhelm your AA defenses.

Towers


 * 1) Anti-Air: The necessity in this map against the horde of Spore Pods in the later waves.
 * 2) Focus / Lightning: Place 2~4 of them near the core to form a killbox.
 * 3) Violator: Not a must as Focuses should be enough, but it takes advantage in its range to snipe some foes throughout the entire map.
 * 4) Range Spire: Not only boosts your Focuses to track the enemies further, but also let Anti-Airs cover basically the entire map. Range Spire fits both purposes efficiently.

It's not recommended to bring towers against light enemies, such as Gatling and ACP, since there are none. Mine dispensers are also unserviceable.

Perks


 * 1) Core Guardian/Long Range Superiority/Steady Aim: Since you use Drone Launcher, which requires little about your positioning, you can stay beside the core or afar from enemies to maximize your damage,
 * 2) Tactical Juxtaposition: For Drone Launcher.

Wave 1
Enemies


 * 3 x Walker Warrior
 * 3 x Mutator
 * 2 x Spitfly

Strategy
 * Build: Place a lvl 2 Focus near the core it for insurance in single player run and it's enough.
 * In 3~4 players run however, you can expand the beginning defense by introducing Slow Field Dispenser and Violator. Place slow fields near the core to weaken the attack of the Walker Warriors to the core, and set the violator to LEAST HEALTH to hunt the Mutators,
 * Combat: Definitely take down the Mutators first. However, close combat against them can be really difficult since Walker Warriors can easily distract if not kill you, so the best way is to bring them down from afar, Drone Launcher is an excellent choice for that.
 * If done properly, the core receives no damage and none of the Walker Warriors get more than three plus signs, in single player run.

Wave 2
Enemies


 * 4 x Rhino
 * 1 x Spore Keeper
 * 6 x Screamer Matriarch
 * 5 x Spore Pod
 * 1 x Spitfly

Strategy
 * Build: Build a lvl 3 Anti-Air and you won't need to look up in this wave.
 * Combat: If Drone Launcher is used well, only Screamers Matriarch can possibly get to the core. Lure them once they enter your killbox.

Wave 3
Enemies


 * 8 x Walker
 * 6 x Heavy Pup
 * 2 x Bliskeblaske

Wave 4
Enemies


 * 3 x Spore Keeper
 * 3 x Spore Keeper
 * 1 x Spitfly
 * 1 x Bliskeblaske

Wave 5
Enemies


 * 6 x Spore Keeper
 * 4 x Soaker
 * 30 x Spore Pod

Strategy
 * Build: This is when you definitely need at least one Anti-Air against the Spore Pods. Feel free to invest you resources on them as ground enemies can be taken down easily with weapons alone.
 * Combat: Drone Launchers make Soakers no threat, and, even if you fail to stop the Spore Keepers from getting to the core. You can simply keep them here and focus on deflecting their projectiles, as they're the only way Spore Keepers damage the core.

Wave 6
Enemies


 * 1 x Mutator
 * 10 x Heavy Pup
 * 2 x Screamer
 * 10 x Walker
 * 1 x Soaker
 * 5 x Bliskeblaske

Wave 7
Enemies


 * 8 x Screamer Matriarch
 * 1 x Screamer
 * 2 x Soaker
 * 1 x Spore Keeper
 * 1 x Healer
 * 4 x Spitfly

Wave 8
Enemies


 * 6 x Screamer
 * 10 x Walker
 * 1 x Soaker
 * 60 x Spore Pod

Strategy
 * Build: Remember to enhance your AA defenses here. The Spore Pods become significantly more and denser.

Wave 9
Enemies


 * 5 x Jumper
 * 2 x Spore Keeper
 * 10 x Heavy Pup

Strategy
 * Build: Jumpers can approarch the core easily, build one or some cheap towers to obstruct them so they have to spend more time going through your killbox.

Wave 10
Enemies


 * 5 x Screamer
 * 1 x Mutator
 * 2 x Screamer
 * 10 x Heavy Pup
 * 40 x Spore Pod
 * 5 x Spitfly