Healer

Description
One of the two 'support lumes' added in the Road to Elysion DLC. The Healer is a flying lume with a small, hemispherical weakspot on its back. It ignores tower bases and will fly towards wounded lumes and "latch" on it with a healing beam, if the lume it is currently healing is killed, the Healer will pick another random lume to latch onto, selecting a wounded lume by preference. The Healer will never head towards the Core to attack it.

Gameplay Notes

 * Multiple healers on the same lume will make that lume extremely difficult to kill. As healers cluster together if healing the same lume, area-of-effect attacks are extremely effective against them.
 * If all lumes in a wave except Healers and Mutators are killed, any surviving healers & mutators will self-destruct.
 * Healers will not heal other Healers. However, they heal mutators and the "meeting" between mutators and healers can be sharply disastrous.

Tower Strategies

 * In maps where Healers comes in large numbers the Anti-Air Tower is recommended as it will handle the Healer quickly before it can cause problems.

Player Strategies

 * REX and the Battle Rifle can be effective in dispatching groups of Healers.
 * Ballista's Secondary Fire can quickly wound and kill Healers and other lumes surrounding it.