The Labyrinth

General Strategies

 * This is one of the easier maps to win on 5 Feats of Strength, since there are few enemies, and only 7 waves.
 * Given the tall obstacles, your Towers have very short lines of sight.
 * Maximize the maze length, and depend on your Drone Launcher to seek enemies, even through walls.

Sweet Autumn #1
5 Feats of Strength + 0 damage to Core + 0 damage to self

Character

Sweet Autumn is a generally good character, thanks to her + 24% damage through burning. There aren't enough tough enemies to benefit from prolonged hits (rules out Skye), weakspot spots aren't reliable (rules out SiMo), Hoverers rule out Haigen, and TSYGAN is bad for about everything.

Weapons


 * 1) Drone Launcher: Great against Hoverer and the final boss Walker Patriarch.
 * 2) REX or Voltaic Hand Cannon: You want something to get rid of strays, especially for the final wave, when 25 Walker Pups run amok after the boss destroys your maze. So either use a target-seeking weapon like the Voltaic Hand Cannon's Secondary Fire, or use an Area of Effect weapon like the REX.

Perks


 * 1) Tactical Juxtaposition: Makes the Drone Launcher fire more shots more quickly.
 * 2) Upper Class: +50% damage when you're standing high. There are many many platforms to stand on. Stand near the center of the map, if you can, to minimize the distance your projectiles have to travel. If you can't reach a satisfactory height, you can always pick Skye Autumn for her double jump, but Sweet Autumn has nice legs -- I mean, nice jump height -- herself.
 * 3) Steady Aim: Why not throw in another +50% damage boost when standing still? You'll be standing on the same platform.

Avoid wasting your perks on:
 * Core Protection perks, since you can win this without any damage to the Cores on 5 Feats of Strength using enough damage boosts to yourself.
 * Tower boosting perks, since they aren't going to hit much.
 * Slowing/distracting perks, since the maze is long enough to defeat all enemies before they're close to either Core.

Wave 1
Starting Resources
 * 200 Resources
 * 3 Tower Bases

Enemies
 * 9 x Walker Pup
 * 2 x Walker

Reward
 * 200 Resources
 * 2 Tower Bases

Wave 2
Enemies
 * 2 x Bobble Head
 * 4 x Snorker

Build Strategy
 * Set your towers to LEAST HEALTH so they don't waste their shots on the Bobble Head.

Reward
 * 200 Resources
 * 2 Tower Bases

Wave 3
Enemies
 * 2 x Walker Warrior
 * 4 x Spitfly

Building Strategy
 * Build a single Anti-Air Tower, and upgrade it to at least Level 2. You could fork out another 100 Resources for Level 3, but I find the Spitflies only spawn one at a time, so a single Level 2 tower is enough to shoot them down.

Reward
 * 200 Resources
 * 2 Tower Bases

Wave 4
Enemies
 * 3 x Screamer
 * 1 x Rhino
 * 1 x Armoured Heavy

Reward
 * 200 Resources
 * 2 Tower Bases

Wave 5
Enemies
 * 2 x Hoverer
 * 6 x Snorker
 * 3 x Walker

Reward
 * 200 Resources
 * 2 Tower Bases

Wave 6
Enemies
 * 2 x Soaker
 * 6 x Spitfly

Reward
 * 200 Resources
 * 2 Tower Bases

Wave 7
Enemies
 * 1 x Walker Patriarch
 * 25 x Walker Pup

Reward
 * 200 Resources
 * 2 Tower Bases