Targeting System

Every damage tower in Sanctum 2 has a targeting mode that can be modified by the player. This system is best used to prevent towers from wasting valuable shots on enemies that are not ideal targets. For example, setting the targeting system to Most Health on a Violator will ensure that it does not waste its few, powerful shots on Runners. There are four modes available to the player. To change the targeting mode, players must press their "use" button while highlighting the tower.

The targeting modes are:
 * Default (only available for towers that require turning to aim): Prioritise the enemy within range of the tower that requires the least amount of turning for the tower to face it. This minimises the time spent turning, thereby allowing the tower to spend the extra time firing more shots.
 * Closest (default for towers that do not require turning to aim): Prioritise the enemy closest to the tower.
 * Least Health: Prioritise the enemy with the lowest maximum health within range of the tower.
 * Most Health: Prioritise the enemy with the highest maximum health within range of the tower.

Gameplay Notes

 * For Least Health and Most Health, if there are multiple enemies that fits the condition, it targets a random one among them.
 * The tower will not change its target until it dies or gets out of reach. Scatter Laser is an obvious exception to this.
 * Soakers are frequently baits for towers that're set to Most Health, so some heavy towers like Violator that're supposed to take care of Walker Warrior and Armoured Heavy will likely target them instead, and Least Health, so those like Gatling are posssibly distracted by weak enemies from them.