Screamer

Overview

 * Screamers attack by spitting a green projectile at its target. It will usually stop running to attack players in the vicinity.
 * The Screamer has a very exposed weakspot on its rear, though this may be difficult to hit if the Screamer is attacking the player.
 * The range of the lume to fire its vomit balls is 4 grid squares, being less than the range of the Screamer Matriarchs and similar to the range of the Spitflies. However, the range of the fired vomit projectiles is infinite and can even damage the core or another vulnerable target from large distance, similarly to the spit of Screamer Matriarchs and Spitflies.
 * When it attacks the core, it deals 25 dmg per hit.

Notes & tactics
This lume appears in most game maps (in 26 out of the 32). Only 6 maps don't have Screamers: 1-1: Introduction, 4-1: The Depths, 4-4: The End, 5-2: The Smasher, 8-1: Below Arc and 8-2: Arc, although in 4 of these still appear their superior versions (Screamer Matriarchs). Neither of these two ground spitting lumes is present in 1-1: Introduction and 8-1: Below Arc.

Tower Strategies

 * The Screamer's low health and lack of armor allow any tower to easily kill it.

Player Strategies

 * Players can utilize the Screamer's aggressive nature to stop them from running through the maze quickly. Since the Screamer stops to attack, players can lure them within range of the towers and keep them there while dodging the Screamer's projectiles.
 * Players can also distract the Screamer from other players, exposing its weakspot to them for an easy kill.
 * These tactics can be effectively used on the Screamer Matriarch, due to the similarities between it and the Screamer.
 * If the Screamers have started to attack the core, but hit a player instead of the core, then they will start to attack the player instead. This can be utilized as a core-protecting trick if Screamers have reached the core. The same method can be used for the other two usual spitting lumes, the Spitflies & the Screamer Matriarch.