Runner

Overview

 * The Runner tends to spawn in groups.
 * It ignores players, opting instead to rush directly to the core.
 * When it attacks the core, it deals 20 damage per hit
 * Runners appear in most game maps, except 11 of them - Construction site, Outpost, The Depths, The Labyrinth, The End, Laser Bridge, The Slums, Field, Below Arc, Radar & The Last Stand

Notes & tactics

 * The Runner is very similar to the Brood Mother, so identical strategies may be employed to take down both enemy types.

Tower Strategies

 * Runners have very low health (the lowest enemy health in the game), so towers that can hit in an area, such as the Rocket, ACP perform admirably. Lightnings are also capable, although they tend to overkill them. This allows multiple Runners to be taken out at the same time. The Orbital strike relay is also potent vs Runners, passing through the beam.
 * Scatter Lasers also works well against groups of Runners because of the random firing pattern.

Player Strategies

 * The Runner's weakspot is the red region on its front.
 * Runners move very quickly, but any weapon that causes damage in an area, such as the Assault Rifle's secondary fire, the REX, the Ballista's secondary fire, and the Battle Rifle, can take them out very quickly.
 * Since Runners have quite low health, the player can usually concentrate on other, more threatening targets and just let the towers take care of the Runners.
 * The Unstable Core perk renders Runners ineffective at damaging the core. Depending on how many players are in the game, standard rank 1 runners will only be able to hit the core 1-3 times each before being killed. The perk can be stacked for up to 8000 damage per hit, instantly killing any Runner that hits the core.