Brood Mother

Overview

 * Like the Runner, the Brood Mother tends to spawn in groups. It ignores the player, instead running directly to the core.
 * If it reaches the core, its attacks deal 25 damage per hit (a bit more than the dmg from Runners)

Notes & tactics

 * This lume appears in 17 game maps:
 * 2-3: Cliff Lodge
 * 2-4: Outpost
 * 3-1: Train Station
 * 3-2: Canopy
 * 4-1: The Depths
 * 4-4: The End
 * 5-1: Cluster
 * 5-2: The Smasher
 * 5-3: Jellyfish Cove
 * 5-4: Laser Bridge
 * 6-1: Shortcut
 * 6-3: Power Relay
 * 6-4: SOKOL
 * 7-1: Dam
 * 7-2: Field
 * 7-3: Bog
 * 7-4: Last Chance
 * The Brood Mother is very similar to the Runner, so identical strategies may be employed to take down both enemy types.

Tower Strategies

 * Brood Mothers have very low health, so any tower that can hit in an area, such as the ACP & Rocket. This allows multiple Brood Mothers to be taken out at the same time.
 * Lightning towers also can perform admirably. If there are enough of them, they can take down lots of Brood mothers.
 * The Scatter Lasers also work well against large groups of Brood Mothers because of the random firing pattern.

Player Strategies

 * The Brood Mother 's weakspot is the red region on its front.
 * Brood Mothers move very quickly, but any weapon that causes damage in an area, such as the Assault Rifle's secondary fire, the REX, the Ballista's secondary fire, and the Battle Rifle, can take them out very quickly.
 * Since Brood Mothers have quite low health, the player can usually concentrate on other, more threatening targets and just let the towers take care of the Brood Mothers.
 * The Unstable Core perk renders Brood Mothers ineffective at damaging the core. Depending on how many players are in the game, standard rank 1 Brood Mothers will only be able to hit the core 2-6 times each before being killed. The perk can be stacked for up to 8000 damage per hit, killing any Brood Mother that attempts to attack the core in two hits.