Rupture Mine Dispenser

Description

 * Rupture Mine Dispenser generates steel traps that attach to an enemy who steps on it, and deal constant damage as it moves for 8 seconds. The faster it's, the severer the DPS is.
 * In contradiction to AR-Mines, the damage of a rupture mine depends on the distance the enemy traverses. It also dispenses twice the amount of mines.

Gameplay Notes

 * It's an unique tower which most strategies and tactics that slow or pause enemies do negative effect on it, you need to keep the enemy undisturbed to deal the most damage.
 * Considering its properties, it's best to place rupture mines afar from the killbox, where enemies are frequently slowed or paused. It's easy to stack up massive amount of them and let each of them attach an enemy, significantly draining their health before they arrive at your killbox.
 * Though dealing most damage to fastest enemies like Runners and Brood Mothers, rupture mines usually overkill them and waste their quantity since they approarch in huge number. Instead, they're best against moderate enemies like Walkers and Screamers, so do their greater variants.
 * A rupture mine will not attach to the enemy that has been attached by another. However, multiple rupture mines can simultaneously attach themselves to a single enemy if placed inside one another (in the exact same spot). One can use this property to further damage heavier enemies like Walker Warriors and Screamer Matriarchs. Multiple enemies can be damaged pretty well with the needs of just a little distance between the mines.
 * Technically, a rupture mine deals more damage to an enemy compared to an AR-mine, both from dispensers of the same rank. However, rupture mines have no splash damage and demand distance to deal much damage.