Walker Warrior

Overview

 * Walker Warriors are stronger, sturdier versions of Walkers. Both have the same moving speed, but the Walker Warrior has considerably more health, some armor and can endure more punishment before going down. While the Walker Warrior generally comes in much fewer numbers than the normal Walkers they should never be underestimated as they are strong enough to power through most simple tower setups or be a deadly distraction to the players.
 * The Walker Warrior is very aggressive and will attack the player directly if they come in range. He will also chase the player if he can follow the same path.

Attacks

 * Double Smash - The Walker Warrior punches two times (left fist+ right fist) in succession. He deals 35 damage per hit, like the usual Walkers.


 * Ground Pound Leap - The Walker Warrior jumps towards his target. Once he hits the ground he deals 75 damage to all enemies within 1.25 grid squares. This attack doesn't damage the core.

Notes & tactics

 * This is one of the most common lumes, although it usually appears as one or just a few per wave - the only map without any Walker Warriors is 4-1: The Depths, although there is a wave with average Walkers.
 * Jump backwards (or even just jump in any way) just before a Walker Warrior hits the ground to easily avoid being damaged by its ground pound attack.
 * Its punch attack renders it motionless for a second or two. Provoking the Walker Warrior in a killzone will render it vulnerable.
 * One of the most capable towers vs this enemy is the Focus. In some maps an assisted ACP can execute the lume, but rarely resources are that abundant.
 * The Walker Warrior from 1-1: Introduction is the only one in the game that has 50% of his base health without the Easy mode enabled.