AR-Mine Dispenser

=Description=
 * AR-Mine Dispenser generates storable landmines at every start of a new build phase and when you deploy the tower, which can be picked up and placed anywhere on the map by the player. The mines triggers roughly 1 second later once any enemy steps on them and deal massive damage in a small area, so players should utilize this mechanic to amass a large amount of mines for a later, troublesome wave.

=Strategies=
 * AR-Mine Dispenser will only generate new ones if it's holding no mines.
 * If a dispenser is removed, all mines that it generated will also be removed. Unless the tower is constructed at the same wave, there will always be waste of mines. Therefore, one deciding to remove an AR-Mine Dispenser should think twice before it.
 * Mines generally do a tremendous amount of damage and can even destroy armored enemies. However, they are single-use only, so it is recommended to only use them on particularly difficult enemies.
 * The dispenser generates an addtional mine each rank up, with no damage decrease on each mine like Cannon's fire rate is. So it's highly recommended to have a dispenser ranked up to 3 ASAP.
 * Mines have no friendlty fire, but when detonated, the knockback for the player is high.
 * It is recommended to place the mines closer to the end of the maze, as only the few strongest enemies are able to make it past all of the early towers. The player may even want to place mines around the core itself, to ensure that even the strongest enemies are destroyed.
 * The Walker Patriarch, generally considered one of the most dangerous enemies due to its ability to destroy tower bases, can be countered by placing mines on top of the bases. This way, no other enemy can trigger the detonation.
 * This tower functions in a similar fashion to the Slow Field Dispenser, although the Slow Field Dispenser only generates slow fields when built rather than new fields on each new build phase.
 * Placing a Mine Dispenser within the range of a Range Spire will increase the blast radius of the mines, making them effective at taking down crowds.
 * Mines are set off by and are able to damage Hoverers and the Hoverer Queen.
 * If a boss (Patriarch/Super Heavy) destroys the tower, the placed mines will remain on the field and new ones will be generated after repair like normally.
 * Environmental AR mines scattered in ta part of the maps deal damage, equivalent to a mine from a Rank 1 AR-mine dispenser (around 7500). In comparison, the orange mines deal more damage, close to a rank 2 mine (around 9500). The yellow plant mines deal minor damage, close to the damage from a level 1 AR mine.

=Trivia=
 * The AR-Mine Dispenser is named after Armin Ibrisagic, a Coffee Stain Studios employee.

=References=