Freeze Gun

The Freeze Gun launches a sticky energy ball that drains the speed of those who come too close. The secondary fire mode launches a grenade that freezes any enemy caught in the blast.


Level 1 2 3 4 5 6
Slow 25% 28% 31% 34% 37% 40%
Slow area 0.5 0.6 0.6 0.6 0.6 0.6
Freeze time (s) 2.0 2.9 3.8 4.7 5.6 6.5
Freeze radius (tower widths) 2 2 2 2 2 2
Upgrade cost - 50 100 200 400 800

The primary-fire slow coefficient stacks with Slow Fields and with other players' Freeze Guns.

Some examples:

A lvl 5 Freeze Gun alone results in a speed of (1-0.41) = 59%.

A lvl 5 Freeze Gun in a lvl 2 Slow Field results in a speed of (1-0.41) * (1-0.35) = 38.35%.

Two lvl 5 Freeze Guns results in a speed of (1-0.51) * (1-0.51) = 34.81%.

The maximum slow coefficient: Two lvl 6 Freeze Guns in a lvl 6 Slow Field results in a speed of

(1-0.45) * (1-0.45) * (1-0.75) = 7.5625%.

Usage and strategy Edit

There are two ways that players tend to use the Freeze Gun. The first consists of not upgrading it and only using the secondary fire to freeze enemies. The second consists of a slightly more involved weapon rotation where anytime the Freeze Gun is charged it is swapped to and a slow shot is fired. Effective weapons swapping is a skill that should be practiced since waiting on any weapon cooldown is effectively lost damage.

Clustering: If the slow ball is stuck to the front creature consistently the wave will tend to compress into a cluster which is then more susceptible to AOE.

Stretching: Streching consists of slowing the back half of a wave to give you more time to deal with them. The front ranks tend to take brunt of your tower damage and leave the back half fairly healthy. This tactic is especially viable against walkers and less so against runners.

One thing to keep in mind when using the Freeze Gun is that it recharges faster after a slow shot than it does after a freeze shot.